Version 1.2 Release


After presenting my first project to a game jam, I have decided to continue working on it and present it to #imgj35. 

I have added main mechanics that I had not had time for, as well as some level design elements and different effects to give it more life. 

The game is in a very early stage but I'm still working on it.

Updates:

-Added new mechanic: Secondary Charging Shot(with SFX).

-Added Upgrade Shop where waste your scrap.

-BGM added(made by myself)

-Added camera shakes for moving, shooting and charging shots.

-Damage areas.

-Implemented damage SFX(for enemies and player) and damage HUD indicator)

-Projectiles reworked and new visuals.

-Barrels and EXPLOSIONS.

-Particles rework( Muzzles, impacts, weapon decals).

-Now using Vending Machines(saving and healing) Requires scrap for use.

-Wall jump fixed(You can no longer infinite jump on same wall)

-Added a Boss prototype at the end of the level.

-Other minor fixes and level changes.

Files

OscarScavenger_1.2.rar 388 MB
51 days ago

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