Version 1.2 Release
After presenting my first project to a game jam, I have decided to continue working on it and present it to #imgj35.
I have added main mechanics that I had not had time for, as well as some level design elements and different effects to give it more life.
The game is in a very early stage but I'm still working on it.
Updates:
-Added new mechanic: Secondary Charging Shot(with SFX).
-Added Upgrade Shop where waste your scrap.
-BGM added(made by myself)
-Added camera shakes for moving, shooting and charging shots.
-Damage areas.
-Implemented damage SFX(for enemies and player) and damage HUD indicator)
-Projectiles reworked and new visuals.
-Barrels and EXPLOSIONS.
-Particles rework( Muzzles, impacts, weapon decals).
-Now using Vending Machines(saving and healing) Requires scrap for use.
-Wall jump fixed(You can no longer infinite jump on same wall)
-Added a Boss prototype at the end of the level.
-Other minor fixes and level changes.
Files
Get OscarScavenger
OscarScavenger
Retro FPS top action that combine 2d and 3d
Status | Released |
Author | GuiltyGames |
Genre | Action, Platformer |
Tags | 3D, Pixel Art, Retro, Sci-fi |
More posts
- Update 1.4 Still working hard39 days ago
- Version 1.3 Release -Game Feel-46 days ago
- Engine Version Downgrade54 days ago
Leave a comment
Log in with itch.io to leave a comment.